Offset Calculator

Tell us what you're experiencing and your estimated setup latency. The calculator recommends an offset to try.

Calculate Audio Offset

This is a diagnostic recommendation. Always verify by testing in-game and adjusting in 10ms increments.

Audio Latency Source Diagnosis

Understand where audio latency comes from so you can eliminate it at the source instead of compensating with offset.

Latency SourceTypical DelayImpact on SyncHow to ReduceCan It Be Eliminated?
Bluetooth audio (SBC codec)150-250 msSevere — hits feel very lateUse wired headphones or aptX Low LatencyYes (switch to wired)
Bluetooth audio (aptX LL)30-50 msModerate — slight delayUse aptX Adaptive or wiredPartially
Wireless 2.4GHz headset5-20 msMinimal — barely noticeableUse newest firmwareAlmost
HDMI audio to TV30-120 msModerate to severeEnable Game Mode on TV; use optical outPartially
PC speakers (3.5mm)5-15 msMinimalUse high-quality DACAlmost
USB audio interface5-20 msMinimalReduce buffer size in ASIO settingsAlmost
OS audio enhancements10-50 msVariable — inconsistentDisable all audio enhancements in OSYes (disable)
Virtual surround sound20-80 msSignificant processing delayUse stereo output onlyYes (disable)
Game audio engine buffer5-15 msSmall — built into gameLower in-game audio settings if availableNo (engine design)
Wireless controller input5-15 msAdded to total perception delayUse wired USB controller connectionYes (switch to wired)

The golden rule: reduce latency at the source before compensating with offset. A clean audio chain makes offset calibration much easier.

Platform-Specific Latency Reference

Every platform has different audio characteristics. Find your setup below for recommended starting offsets and optimization tips.

PC (Windows / Linux)

Audio SetupOffset RangeTips
Wired headphones (3.5mm)0-10 msDisable Windows audio enhancements
USB DAC + wired headphones0-15 msUse ASIO drivers, reduce buffer
Bluetooth (SBC)150-250 msAvoid for rhythm games entirely
Desktop speakers (3.5mm)10-30 msPosition should be near-field
HDMI to monitor speakers20-60 msUse DisplayPort if available
Wireless 2.4GHz headset5-20 msGood compromise; check firmware

Steam Deck

Audio SetupOffset RangeTips
Built-in speakers0-15 msBest zero-latency option on Deck
Wired headphones (3.5mm)0-10 msUse the headphone jack
USB-C headphones0-15 msGood quality; test DAC latency
Bluetooth headphones100-250 msAvoid; Steam Deck BT has high latency
Deck Dock HDMI audio30-80 msEnable TV Game Mode; use 3.5mm out on Deck

Steam Deck's built-in speakers are the best option for rhythm gaming on the go. The headphone jack is nearly latency-free.

Xbox Series X|S

Audio SetupOffset RangeTips
Wired controller headset5-20 msPlug directly into controller
Xbox Wireless Headset15-40 msUses Xbox Wireless, not Bluetooth
HDMI to TV speakers30-100 msEnable Game Mode, ALLM
Optical audio (via TV)40-120 msExtra processing through TV
Soundbar (HDMI ARC)50-150 msOften high latency; test carefully

PlayStation 5

Audio SetupOffset RangeTips
DualSense headphone jack5-20 msLowest latency; recommended
Pulse 3D headset (wireless)10-30 msGood latency; use USB dongle
HDMI to TV speakers30-100 msGame Mode essential
Bluetooth headphones100-250 msPS5 does not support BT audio natively
AV Receiver (HDMI pass-through)40-150 msUse Direct/Pure Audio mode

Offset Calibration Method

A precise method for finding your exact offset. Works on any platform and any audio setup.

The 10-Second Loop Method

  1. Pick a song with a very clear, prominent kick drum or snare.
  2. Set offset to 0ms. Play the first 10 seconds and watch/listen.
  3. If hits feel EARLY (visual flash before audio beat), you need more offset. Add +20ms and test again.
  4. If hits feel LATE (audio beat before visual flash), you need less offset. Subtract 20ms and test again.
  5. Once you know the direction, adjust in 10ms increments.
  6. When the first 10 seconds feel perfect, test 30 seconds to confirm no drift.
  7. Lock in the value and save your settings.

Calibration Verification Checklist

Visual hit flash aligns with audio beatVisual
On-beat attacks register as "Perfect" or "Great"Scoring
Sync consistent at 10s, 20s, and 30s marksConsistency
Offset works across multiple songs with same BPMCross-Check
Offset still correct after game restartPersist
No audible gap between action and soundLatency

Tip: Record a short clip with your phone and play it back to objectively verify sync. Your eyes can catch misalignment that your brain compensates for during play.

Offset Troubleshooting FAQ

Common problems and solutions when calibrating audio offset in Dead as Disco.

Offset should ideally remain constant across songs because it compensates for hardware latency, not song characteristics. If you need different offsets per song, the BPM is likely incorrect. Use the BPM Calculator to verify your BPM values first, then re-check offset. A single well-calibrated offset should work for all songs with correct BPM.

Rhythm games are uniquely sensitive to audio latency because your actions must synchronize with what you hear. Other game genres (shooters, RPGs) have visual cues that mask audio delay. Bluetooth adds 150-250ms of latency, which is imperceptible in most games but devastating in rhythm combat. Use wired headphones for Dead as Disco.

Yes, if it uses a dedicated 2.4GHz USB dongle (not Bluetooth). Gaming headsets from brands like SteelSeries, Logitech, and HyperX that use proprietary 2.4GHz wireless typically add only 5-20ms of latency. This is acceptable for Dead as Disco. Avoid headsets that use Bluetooth, even "gaming" ones.

PS5 + TV via HDMI typically needs 30-80ms offset, but it varies by TV model. Enable Game Mode and ALLM (Auto Low Latency Mode) on your TV. For the lowest latency, plug wired headphones directly into the DualSense controller's 3.5mm jack. That setup typically needs only 5-20ms offset.

Steam Deck's Bluetooth implementation has higher latency than many phones. The built-in speakers or 3.5mm headphone jack provide near-zero latency. If you must go wireless, consider a USB-C 2.4GHz wireless headset. Never use Bluetooth for rhythm games on Steam Deck.